Showing posts with label Essay. Show all posts
Showing posts with label Essay. Show all posts

Monday, 26 July 2010

Flights of Fancy: An Essay on 'Con Air': Parts 1 - 3

Part 1: Introduction

“Oh well, why not,” says Stanley Goodspeed, played by Nicolas Cage, in the 1996 action spectacular The Rock. He then slams on the pedal of his stolen Lamborghini, and smashes through a plate-glass window in pursuit of a dapper ex-SAS soldier on the run in San Francisco. The moment is absurd. The absurdity is acknowledged, and offered as a pleasure in and of itself. There are plenty of such moments of heightened ridiculousness in The Rock, but the film tries to have its grenade and detonate it too, as director Michael Bay is wont to do, and so fails to fully exploit the potential for parodic excess in the action genre. This is not a reticence observed by the nadir of the 1990s Hollywood spectacle Con Air.
    Beginning with an introduction to the plot of the film, and going on to analyse several facets of it, the subsequent several blog posts will attempt to suggest how a film that seems to be empty and unremarkable spectacle is worthy of analysis.


Part 2: Every Creep and Freak On One Plane

The story goes that Don Simpson, one half of the producing partnership that also included Jerry Bruckheimer, hated the idea of Con Air. Simpson and Bruckheimer had together produced some of the most overblown and superficial films of the 1980s and 1990s, films like Top Gun, Bad Boys and The Rock. Quite what black mark the producer-auteur thought Con Air would smear on his resume we will never know – Simpson’s death in 1996 left Jerry Bruckheimer free to hire debut director Simon West and action-star of the moment Nicolas Cage and go ahead and make the Die Hard-with-prisoners-on-a-plane movie he had always wanted.
    Cage plays Cameron Poe, a hellraiser from Alabama who has turned out good by joining the US Rangers. Returning to his pregnant wife he gets into a bar-fight, kills someone with a punch, and is imprisoned by an uncaring and hypocritical legal system. Years later he is to be released, but first must “hitch a ride home” on a plane transporting “the worst of the worst” to a new “supermax” prison. Among these nasty characters are educated sociopaths (John Malkovich’s Cyrus Grissom), militant Black panther-types (Ving Rhames’ Diamond Dog) and eerily tranquil mass murderers (Steve Buscemi’s Garland Greene).
    These prisoners soon take over the plane, and Poe must retain their loyalty in order to protect his close friend (a diabetic in need of insulin) and a sexually threatened prison guard (Rachel Ticotin). They land at Carson City to offload some prisoners, then on to Lerner Air Field where a plan to switch planes goes awry. Pursued by earnest FBI agent Vince Larkin (John Cusack) the prisoners are forced to flee Lerner and soon after crash-land on the Las Vegas strip.
    The film will here be analysed for the manner in which the illogic of elements of plotting and mise-en-scene construct a pastiche of action genre templates; the depiction of America and the non-spaces the marginalized convicts are forced to function within; the use of children as a compositional element and the complicated portrayal of sociopathy and implied paedophilia; and finally the simultaneous reverence and undermining of masculine identity.


Part 3: “On Any Other Day That Might Seem Strange”: Absurdities and Violence


The overt pleasures of Con Air are the action sequences, which come thick and fast, but each carefully delineated within what are frequently similar backdrops and concepts. In his essay connecting action cinema with the adventure narratives of ancient Greek novels (via Bakhtin), Martin Flanaghan states the world of action/adventure narrative is “ruled by chance and coincidence”, and is “structured around wild detours from reality that despite their infeasibility are perfectly acceptable within the self-determined logic of the genre” (p108 in ‘The Chronotope in Action’ in Action And Adventure Cinema, edited by Yvonne Tasker). I would like to suggest that Con Air is aware of this ‘necessity of infeasibility’, as it were, and uses it to comment not just on the spatial and temporal mechanics of the action film, but also on the culture from which the imperative to create such wild worlds originates; namely, late twentieth century America.
    When Poe et al are making a break for it, only to be confronted at the rear of the plane by a corvette being dragged through the air behind them as they take off, Poe’s comment “on any other day that might seem strange” can be interpreted as “in any other genre that might be out of place.” This surreal sight is soon trumped by Cyrus threatening to kill a stuffed toy rabbit (“make a move and the bunny gets it”) at a crescendo of high drama. These are sly winks to the audience (much like that which Cage offers in the final image within the end credits), but their purpose is more interesting than easy bathetic humour.
    Fredric Jameson explains parody as a response to modernism which ridicules the “excessiveness and eccentricity” of “stylistic mannerisms”; he delineates this from pastiche, implicitly a more developed and perhaps more depressing phenomenon, as it is a similar form of mimicry but is performed “without parody’s ulterior motive, without the satirical impulse, without laughter, without that still latent feeling that there exists something normal compared with which what is being imitated is rather comic.” (Jameson, ‘Postmodernism and Consumer Society’ in The Cultural Turn, pp. 4-5). A montage depicting Poe’s years in jail near the beginning of Con Air shows him working out, learning Spanish, writing to his daughter, avoiding prison riots, and learning origami. Let us repeat: the hero of this violent, adult action film learns origami. This is not a parodic moment. Perhaps if it featured within Hot Shots!, or an Airplane film we could consider it parody. But the placement within an overtly heartfelt sequence and the po(e)-facedness of delivery make it, by Jameson’s rules, pastiche.

    Con Air presents a world vacated by the normal. It responds to the increasing absurdity of Hollywood spectacle by presenting an America with no grip on reality, populated by dramatis personae who are so grotesquely not of the real world that they seem to belong to a cartoon. This is symptomatic of a move towards artificiality and immateriality that can be identified in a postmodern interpretation of the contemporary moment, as well the response of Hollywood cinema to this turn. Axiomatic of this is the presentation of bloodshed.
    In the last decade or so films with $100 million+ budgets have become increasingly ingenious in presenting violent actions without presenting violence. The Matrix created a cyber-world where any number of innocent bystanders could be mowed down – all in the name of the freedom of the human race. Comic book films show shootings and conflagrations, but without blood or corpses. Action in the 1980s and early 1990s was more visceral: before family entertainment consolidated itself as the central brand for enormous financial returns, blood and gore were good business.
    Con Air is balanced precariously on the seesaw between the squib-and-swearing fueled action the preceded and the bloodless aversion that followed. It is a violent film itself, but the surreal and overtly absurd elements detract from the unpleasantness of the violence, and seem to be a reaction to it. The ethos offered by Hollywood – that violence is spectacle, and this spectacle can, through editing and scripting, be somehow non-violent (by which I mean non-brutal, and lacking consequences) – is in Con Air boiled over into a world where nothing sticks, and logic is secondary to bedazzlement and earnestness.
    In reacting to other Hollywood films of its ilk, Con Air is responding to an absurdity with absurdity. Its critique is not satirical, political, or comprehensive. If the “wild detours from reality” of the action narrative are “perfectly acceptable with the self-determined logic of the genre”, as Flanaghan asserted above, then Con Air self-determines its own (il)logic with nihilistic abandon.


Monday, 2 November 2009

Notes Towards an Exploration of Space in Contemporary Action Cinema



Space has become fragmented. Blame Jason Bourne. Or possibly Jean Baudrillard. Jittery shots, quick editing, the desired response of dazzled confusion. Renowned (but occasionally doddery) film theorist David Bordwell calls it “intensified continuity” – the phenomenon whereby contemporary films feature a considerably shorter average shot length than ever before. More shots, more cuts, more action. As a result, the environment through which characters move becomes increasingly difficult for the spectator to map.

Some films respond by collapsing their existence towards a singularity. Paul Greengrass, a British director formerly involved in painstaking you-are-there recreations of such tragedies as Ireland’s Bloody Sunday, uses intensified continuity as a precision-tool of great dramatic and artistic effect. The set-piece in Waterloo station in Greengrass’ The Bourne Ultimatum is the nadir of this form, the splintered world created through meticulous but frantic shooting and cutting a demonstration of the protagonist Jason Bourne’s lack of history (thanks to amnesia), but total grasp of his immediate situation even in the face of extreme pressure (thanks to relentless government indoctrination). The train station becomes his entire world, and the film depicts an attempt to grasp this vast space with something close to simultaneity. Attention is fleeting, jumping from this face to that, from the security camera to the exits. Waterloo station is depicted as fragments of vital concentration, not a coherent or meaningful entirety.




This is the postmodern environment as sensory barrage. There is a similar tendency in the television series 24, with its incessant and unenlightening split-screens gesturing towards an awareness of the wealth of incident, character, and information that accompanies the most cursory event. However, the constant pandering to the lowest attention span undoes such efforts – entire episodes seem to consist of a chain of people phoning each other and re-iterating the same conversation, without the creators or writers suggesting an awareness of the ‘Chinese-whispers’ potential of such a scenario. Space for Jack Bauer may not be highly structured, but it is entirely manageable.

Detailed mapping and navigation in this sort of drama seems impossible. Plots packed with incident keep moving, flitting from place to place, offering neither characters nor audience purchase on the surrounding environment. Nowhere better is this trend examined, and indeed parodied, than the most recent outing for James Bond, Quantum of Solace. Concluding in a bizarre hotel in the middle of the desert (indeed, there are few scenes in the film that do not take place in hotel rooms, lobbies, anonymous corridors or sleek performance spaces), the setting is a meaningless, depopulated postmodern space. As the hotel itself is unconnected from a metropolitan, or even rural surrounding, so too the sections of the hotel itself fail to cohere. The central space of the hotel, across which walkways are suspended in mid-air, is like something from a science-fiction film.

Even the destruction of this site by multiple explosions, previously such an easy fallback pleasure of action films in the 80s and 90s, is undercut by the nonsensibility of the devastation. In the finest shot of the film, if not the entire series, the villain flees from an explosion as it bursts through a wall and shatters a room-spanning sheet of glass; the space may be hollow, but the only way to understand it is through action. What was previously inert and functionless (the room, the glass, the hotel itself) becomes dazzling in its beauty and its dynamism. Spectacle and excitement become tools with which to explore the meaning of architecture, and our interaction with it.




This re-examination of a space once inert made ferocious is used to great effect in the thriller The International. Extended sequences in Milan, New York and Istanbul successfully ingrain themselves with the cities they visit without excessive sequences of “local colour”. The centrepiece in Frank Lloyd Wright’s coiled Guggenheim museum (shot for the most part inside a 98% to scale replica built in Germany) offers initially the use of architecture-as-backdrop, as detectives follow an assassin up the rotunda where he is to meet his handler. The installation on display is a plethora of cinema screens showing occasionally stagey, occasionally vibrant scenes. The backdrop of the set itself is littered with further backdrops.

When the bullets start to fly the space is radically transformed. Balconies become shooting galleries, walls become shields, punters become collateral damage, and museum pieces become deadly weapons. The audience is rushed away from the ramp, into a staircase, then back to the rotunda. Our awareness of the environment, previously one of quiet (museum-like?) contemplation becomes one of life-or-death sensory necessity. The last shot of the space is a slow track forward and pan up, asking us to see how our awareness of the building has changed, progressed, clarified. Unlike the shifting mass of people and camera movement of Waterloo, this architecture is built from the ground-up within the structure of the scene and the shots that compose it.



Creating his own environments to explore, James Cameron frequently offers a meticulous recomposing of these spaces as his films cross their halfway point. In The Abyss, set almost entirely aboard an oil platform based on the ocean floor, a tour of the intricacies and layout of the rig is interwoven with the narrative during the first hour and a half. When an accident cripples the vessel, and a visiting Navy SEAL team turn against the blue-collar crew, this knowledge is redeployed as a potential for salvation. Reviewers often term this sort of action “hard-earned” – those who paid attention earlier are rewarded by a comforting feeling of awareness and security. Inversely, it is the cardinal sin of any narrative for a solution to be offered that has no preceding conditions for its existence (the plotting equivalent of the fight scene in which the hero triumphs at the moment their plight seems most dire by kicking their attacker in the genitals). Titanic actually shows the sinking of the ship twice, first in one of the early scenes aboard a salvaging vessel in the modern day, as an aged survivor is lectured using a rudimentary computer program as to what damage the iceberg did, and how the subsequent flooding of the compartmentalised sections of the hull led to the front of the ship sinking, the rising of the rear section, the tearing of the ship in two, then subsequent vertical dragging down of beneath the waves. Later, when a far more advanced computer program depicts the same events, there is no need for an over-calm character explaining what is occurring, or expositional shots of the hull under water. “What’s going on!” asks Rose to her lover: “I don’t know” he replies. But we do. The spectacle of action is only offered after forensic enquiry and two hours of dramatic action exploring every deck, engine room and cabin.

Space, then, does not have to be fragmented to be explored. The Waterloo Station of The Bourne Ultimatum exists in shards, while the hotels on Quantum of Solace seem not to exist at all. The Guggenheim of The International is scrutinised and given a new life, while the self-created spaces of James Cameron films exist as lined-up dominoes for thrilling set pieces. The action film offers a method of dynamically exploring architecture, turning what could be merely a backdrop into a tangible environment which can be mapped in a variety of unexpected ways.